es que encontré este paquete pero me saca un error que los paquetes no se pueden anidar package PointLight3D { public class as {package { import flash.display.*; import flash.events.*; import flash.geom.Matrix; import flash.net.URLRequest; import flash.system.LoaderContext; import org.libspark.betweenas3.BetweenAS3; import org.libspark.betweenas3.easing.*; import org.libspark.betweenas3.tweens.ITween; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.materials.shadematerials.FlatShadeMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BasicView; /** * Cube Transition * @author Yasu */ public class Main extends BasicView { static public const SEPATATE:uint = 10; static public const IMAGE_URL_1:String = ""; static public const IMAGE_URL_2:String = ""; private var loader1:Loader; private var loader2:Loader; private var cubes:Array; private var degree:Number = 0; private var light:PointLight3D = new PointLight3D(); public function Main():void { stage.quality = StageQuality.LOW; stage.frameRate = 60; viewport.opaqueBackground = 0x0; var context:LoaderContext = new LoaderContext(true); loader1 = new Loader(); loader1.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void { loader2= new Loader(); loader2.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void { init(); }); loader2.load(new URLRequest(IMAGE_URL_2), context); }); loader1.load(new URLRequest(IMAGE_URL_1), context); } private function init():void { var sliceList1:Array = sliceBmp(loader1.content as Bitmap, true); var sliceList2:Array = sliceBmp(loader2.content as Bitmap, true); var sliceList3:Array = sliceBmp(loader1.content as Bitmap, false); var sliceList4:Array = sliceBmp(loader2.content as Bitmap, false); cubes = []; for (var i:int = 0; i < SEPATATE; i++) { var bmpData1:BitmapMaterial = new BitmapMaterial(sliceList1[i], true); var bmpData2:BitmapMaterial = new BitmapMaterial(sliceList2[i], true); var bmpData3:BitmapMaterial = new BitmapMaterial(sliceList3[i], true); var bmpData4:BitmapMaterial = new BitmapMaterial(sliceList4[i], true); /* bmpData1.smooth = true; bmpData2.smooth = true; bmpData3.smooth = true; bmpData4.smooth = true; */ var cube:Cube = new Cube(new MaterialsList( { bottom : bmpData1, front : bmpData2, top : bmpData3, back : bmpData4, left : new FlatShadeMaterial(light, 0xCCCCCC), right : new FlatShadeMaterial(light, 0xCCCCCC) }), loader1.content.width / SEPATATE, loader1.content.height, loader1.content.height); cube.x = loader1.content.width / SEPATATE * (i - SEPATATE / 2 + 0.5); cubes.push(scene.addChild(cube)); } var tweens:Array = []; for (var j:int = 1; j < 5; j++) { var localTweens:Array = []; for (i = 0; i < cubes.length; i++) { var tw:ITween = BetweenAS3.bezier(cubes[i], { rotationX : -90 * j, scale:1 }, null, {scale:0.7}, 1.3, Cubic.easeInOut); tw = BetweenAS3.delay(tw, 0.075 * i); localTweens.push(tw); } tweens.push(BetweenAS3.delay(BetweenAS3.parallelTweens(localTweens), 1)); } var tween:ITween = BetweenAS3.serialTweens(tweens) tween.stopOnComplete = false; tween.play(); startRendering(); //addEventListener(Event.ENTER_FRAME, loop); camera.focus = 50; camera.zoom = 4; camera.z = -(camera.focus * camera.zoom + loader1.content.height / 2); } private function loop(e:Event):void { //var distance:Number = -(camera.focus * camera.zoom + loader1.content.height / 2); var distance:Number = -600; degree += ((mouseX / stage.stageWidth * 120 - 60) - degree) * 0.15; camera.x = distance * Math.sin(degree * Math.PI / 180); camera.z = distance * Math.cos(degree * Math.PI / 180); camera.y += ((500 * mouseY / stage.stageHeight - 250) - camera.y) * 0.15; light.copyPosition(camera); } private function sliceBmp(bmp:Bitmap, opposite:Boolean):Array { var arr:Array = []; for (var i:int = 0; i < SEPATATE; i++) { var matrix:Matrix = new Matrix(); if (opposite) { matrix.scale(1, -1); matrix.translate(0, bmp.height); matrix.scale(-1, 1); matrix.translate(bmp.width, 0); matrix.translate( - bmp.width / SEPATATE * (SEPATATE - i - 1), 0); } else { matrix.translate( - bmp.width / SEPATATE * i, 0); }
var bmpData:BitmapData = new BitmapData(bmp.width / SEPATATE, bmp.height); bmpData.draw(bmp, matrix); arr.push(bmpData); } return arr; } } }
public function as() { // constructor code }
} }
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Por Gabo1979
Envíale un mensaje privado
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