
Código :
stop() heroe2._x=1025; heroe2._y=625; power= 5; heroe2.onEnterFrame = function() { heroe2.gotoAndPlay(40); } if (Key.isDown(Key.LEFT)) { heroe2.gotoAndPlay(10) heroe2._x-= power; if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) { heroe2._x +=power; }} if (Key.isDown(Key.RIGHT)) { heroe2.gotoAndPlay(30) heroe2._x+= power; if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) { heroe2._x -=power; }} if (Key.isDown(Key.UP)) { heroe2.gotoAndPlay(1) heroe2._y-=power; if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) { heroe2._y +=power; }} if (Key.isDown(Key.DOWN)) { heroe2.gotoAndPlay(20) heroe2. _y+= power; if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) { heroe2._y -=power; }} if (m.hitTest(heroe2._x, heroe2._y, true)) { m._x = heroe2._x; m._y = heroe2._y; if (puerta.hitTest (m._x, m._y, true)) { m._x = puerta._x; m._y = puerta._y; }} if (m2.hitTest(heroe2._x, heroe2._y, true)) { m2._x = heroe2._x; m2._y = heroe2._y; if (puerta2.hitTest (heroe2._x, heroe2._y, true)) { m2._x = puerta4._x; m2._y = puerta4._y; } } if (heroe2.hitTest(poder2._x, poder2._y, true)) { poder2._alpha=0; poder2.enabled=false power= 14; }}
