Este es el codigo del AS:
Código :
import gs.TweenLite; stop(); Stage.align="LT"; // this is mandatory Stage.scaleMode="noScale"; ancho_minimo = 1024; alto_minimo = 600; var loader:MovieClipLoader = new MovieClipLoader(); var loaderListener:Object = new Object(); // this function is dispatched durring the loadin progress loaderListener.onLoadProgress = function(mc:MovieClip, loaded:Number, total:Number):Void { var percentage:Number = ( loaded / total) * 100; load_button.loader_mc.loaderBar_mc._xscale = percentage; trace('percent loaded ' + Math.round(percentage) +' % '); } // this function is dispatched when the loading process starts loaderListener.onLoadStart = function(mc:MovieClip) { trace('load started'); } // this function is dispatched when the loadin process is finished. loaderListener.onLoadInit = function(mc:MovieClip) { trace('Finisihed loading image inside ' + mc); // after we finish loading the image we hide the button , which also hides the loader , because the loader is in the button instance. load_button._visible = false; // also when the image is loaded, set the size of the image to fill in the whole screen // pass the mc as the parameter for the funcition setBgSize(mc); } // add the loaderListener to the MovieClipLoader instance . loader.addListener(loaderListener); load_button.onPress = function() { // when load_button is pressed , tell the loader to load the image in imageHolder mc. [b]loader.loadClip('bg.swf',picHolder_mc);[/b] } //FUNCITON TO SCALE ANY MOVIE CLIP TO FIT THE WHOLE SCREEN // scales the mc proportionally to fit full screen function setBgSize(mc:MovieClip) { // pass in the mc to be scaled //trace('setBgsize called '); if (mc._width==0 || mc._height == 0) return; var imageRatio:Number = mc._width/mc._height; var stageRatio:Number = Stage.width/Stage.height; if (stageRatio>=imageRatio) { // match image width and adjust height to fit mc._width = Stage.width; mc._height = Stage.width/imageRatio; } else { // match image height and adjust width to fit mc._height = Stage.height; mc._width = Stage.height*imageRatio; } } // listener that will listen to the onResize event that is fired when the stage is resized var stageListener:Object = new Object(); stageListener.onResize = function() { // everytime the stage is resized , set the size of the image , which is held in the picHolder_mc setBgSize(picHolder_mc); } // add the listener to the stage instance. Stage.addListener(stageListener);
Lo que me gustaria es que funcionara sin necesidad de oprimir el boton y cargando elementos de mi biblioteca. Alguien me podria decir, por favor?
Gracias!