el codigo fuente lo saque de una web, espero me puedan ayudar ajustar el codigo, lo estoy usando para un proyecto de un cliente, graciasss...
Aqui les dejo el codigo action script:
Código ActionScript :
// Flash MP3 Player XML import mx.transitions.Tween; import mx.transitions.easing.*; var song_folder:String = "songs/"; var song_list:Array = new Array(); var track_list:Array = new Array(); var artist_list:Array = new Array(); var album_list:Array = new Array(); var current:Number = 0; var position:Number; var new_volume:Number = 100; var flashmo_xml:XML = new XML(); flashmo_xml.ignoreWhite = true; flashmo_xml.onLoad = function() { var nodes:Array = this.firstChild.childNodes; for(var i = 0; i < nodes.length; i++) { song_list.push(nodes[i].attributes.filename); track_list.push(nodes[i].attributes.track); artist_list.push(nodes[i].attributes.artist); album_list.push(nodes[i].attributes.album); } play_song("start"); } flashmo_xml.load( song_folder + "flashmo_songs.xml"); fm_play.play_pause.onRelease = function() { if( this._parent._currentframe == 1 ) this._parent._parent.play_pause("pause"); else this._parent._parent.play_pause("play"); this._parent.play(); } fm_prev.onRelease = function() { this._parent.play_song("prev"); } fm_next.onRelease = function() { this._parent.play_song("next"); } function play_song(track:String):Void { if(track == "prev") current--; else if(track == "start") current = 0; else current++; if(current == song_list.length) current = 0; else if(current < 0) current = song_list.length - 1; s = new Sound(); s.loadSound(song_folder + song_list[current], true); s.setVolume(new_volume); track_title.text = track_list[current]; artist_name.text = artist_list[current]; album_title.text = album_list[current]; track_info.text = "Track " + (current+1) + " of " + song_list.length; fm_play.gotoAndStop(1); } function play_pause(pp:String):Void { if(pp == "pause") { position = s.position; s.stop(); } else if(pp == "play") { s.start(position/1000); } } var my_interval:Number; my_interval = setInterval(update_bar, 100); function update_bar():Void { var total_seconds:Number = s.duration/1000; var minutes:Number = Math.floor(total_seconds/60); var seconds = Math.floor(total_seconds)%60; if(seconds < 10) seconds = "0" + seconds; var total_current_seconds:Number = s.position/1000; var current_minutes:Number = Math.floor(total_current_seconds/60); var current_seconds = Math.floor(total_current_seconds)%60; if(current_seconds < 10) current_seconds = "0" + current_seconds; percent_loaded = Math.round(s.getBytesLoaded() / s.getBytesTotal() * 100); if( percent_loaded != 100 && percent_loaded > 0) loading_info.text = "loading... " + percent_loaded + "%"; else loading_info.text = ""; flashmo_bar._width = Math.round( s.position/s.duration*flashmo_bar_bg._width ); flashmo_pointer._x = flashmo_bar._width + flashmo_bar._x; position_info.text = current_minutes +":"+ current_seconds + " / " + minutes +":"+ seconds; if( s.getBytesLoaded() == s.getBytesTotal() && s.position == s.duration ) play_song(); } var theMenu:ContextMenu = new ContextMenu(); theMenu.hideBuiltInItems(); _root.menu = theMenu; var item:ContextMenuItem = new ContextMenuItem("design", design); theMenu.customItems[0] = item; function flashmo() { getURL("http://design.com"); } flashmo_pointer.onPress = function() { this.startDrag(true, flashmo_bar_bg._x, this._y, flashmo_bar_bg._width + flashmo_bar_bg._x, this._y ); s.stop(); clearInterval(my_interval); } flashmo_pointer.onRelease = flashmo_pointer.onReleaseOutside = function() { this.stopDrag(); new_position = s.duration * (this._x - flashmo_bar_bg._x) / (flashmo_bar_bg._width * 1000); s.start(new_position); fm_play.gotoAndStop(1); my_interval = setInterval(update_bar, 100); } flashmo_volume_pointer.onPress = function() { this.startDrag(true, flashmo_volume_bg._x, this._y, flashmo_volume_bg._width + flashmo_volume_bg._x, this._y ); } flashmo_volume_pointer.onRelease = flashmo_volume_pointer.onReleaseOutside = function() { this.stopDrag(); new_volume = this._x - flashmo_volume_bg._x; new Tween(flashmo_volume, "_width", Strong.easeOut, flashmo_volume._width, new_volume, 1.5, true); s.setVolume(new_volume); }