Resulta que quiero mover los vértices de un plano mediante un enterframe y no sé porqué, pero solo me lo ejecuta una vez, en vez de todo el rato.
Si igualo por ejemplo a un numero exacto en vez de un incremento, sí que lo hace y el vertice va a ese punto, pero yo necesito un incremento en tiempo. No sé que está ocurriendo la verdad...
Adjunto captura y código.

Código ActionScript :
package
{
import away3d.*;
import away3d.animators.*;
import away3d.animators.data.Skeleton;
import away3d.containers.*;
import away3d.controllers.HoverController;
import away3d.core.managers.*;
import away3d.core.math.Plane3D;
import away3d.core.pick.*;
import away3d.core.render.*;
import away3d.debug.*;
import away3d.entities.*;
import away3d.events.*;
import away3d.library.*;
import away3d.lights.*;
import away3d.loaders.Loader3D;
import away3d.loaders.parsers.*;
import away3d.materials.*;
import away3d.materials.lightpickers.*;
import away3d.materials.methods.*;
import away3d.primitives.*;
import away3d.textures.*;
import away3d.tools.commands.Weld;
import away3d.utils.*;
import flash.display.*;
import flash.display.Stage3D;
import flash.display3D.Context3D;
import flash.display3D.Context3DProgramType;
import flash.display3D.Context3DVertexBufferFormat;
import flash.display3D.Program3D;
import flash.events.Event;
import flash.geom.Matrix3D;
import flash.geom.Vector3D;
import flash.net.URLRequest;
import net.hires.debug.Stats;
import starling.core.Starling;
[SWF(frameRate="60", width="800",height="600", backgroundColor="0x333333")]
public class LibroProyect extends Sprite
{
[Embed(source="1.png")]
private var img1:Class;
[Embed(source="2.png")]
private var img2:Class;
[Embed(source="3.png")]
private var img3:Class;
[Embed(source="4.png")]
private var img4:Class;
[Embed(source="5.png")]
private var img5:Class;
[Embed(source="6.png")]
private var img6:Class;
private var stats:Stats;
private var view:View3D;
private var plane:Mesh;
private var cube:Mesh;
private var hc:HoverController;
private var stage3DManager:Stage3DManager;
private var stage3DProxy:Stage3DProxy;
private var mierda:uint = 1;
public function LibroProyect()
{
stats = new Stats();
this.addChild(stats);
init();
}
private function init():void
{
trace("llega");
stage3DManager = Stage3DManager.getInstance(stage);
stage3DProxy = stage3DManager.getFreeStage3DProxy();
stage3DProxy.addEventListener(Stage3DEvent.CONTEXT3D_CREATED, onContextCreated);
}
private function onContextCreated(event:Event):void
{
initAway3d();
initStarling();
addEventListener(Event.ENTER_FRAME, loop);
}
private function initStarling():void{
}
private function initAway3d():void{
view = new View3D();
view.stage3DProxy = stage3DProxy;
view.shareContext = true;
addChild(view);
//plane = new Mesh(new PlaneGeometry(700, 700), new TextureMaterial(Cast.bitmapTexture(img1)));
plane = new Mesh(new PlaneGeometry(700, 700, 1, 1,true),new ColorMaterial(0xFF0000));
plane.material.bothSides = true;
/*var btc:BitmapCubeTexture = new BitmapCubeTexture(new img1().bitmapData,
new img2().bitmapData,
new img3().bitmapData,
new img4().bitmapData,
new img5().bitmapData,
new img6().bitmapData);
cube = new Mesh(new CubeGeometry(200, 200, 200, 1, 1, 1, true), new SkyBoxMaterial(btc));*/
//var geometry:PlaneGeometry = new PlaneGeometry(700, 350, 15, 15,true);
//plane = new Mesh(geometry, new ColorMaterial(0xFF0000));
//view.scene.addChild(cube);
view.scene.addChild(plane);
view.camera.z = -500;
view.camera.y = 300;
view.camera.position = new Vector3D(700, 300, 800);
view.camera.lookAt( new Vector3D(0, 0, 0) );
var activa:Boolean = true;
//hc=new HoverController(view.camera, null, 1000, 1100, 2000);
}
protected function loop(event:Event):void
{
plane.geometry.subGeometries[0].vertexData[1] +=1;
trace(plane.geometry.subGeometries[0].vertexData[1]);
//plane.geometry.subGeometries[0].vertexData[1] = 500;
stage3DProxy.clear();
//hc.panAngle = mouseX - 320;
//hc.tiltAngle = mouseY - 240;
//plane.rotationY +=1;
//plane.rotationZ +=1;
//cube.rotationY -=1
view.render();
stage3DProxy.present();
}
}
}
