este mismo billo se mueve mediante ordenes de coordenasa por actiosn scrip
como puedo hacer para que funcione en todos las player 6, 7, 8
creo que es este codigo
Código :
on (press) { this.gotoAndPlay("r45"); } on (release, releaseOutside) { this.gotoAndPlay("r45"); } onClipEvent (load) { this.gotoAndPlay(5); tooltip_text = "home"; dep = this.getDepth(); accel = 0.010000; rate = 0.195000; startx = _parent.area1.x; starty = _parent.area1.y; xkoord = _parent.area1.x; ykoord = _parent.area1.y; x = 0; animation = "true"; } on (release, releaseOutside) { stopDrag(); this.swapDepths(dep); xkoord = startx; ykoord = starty; animation = "true"; if (_parent.area1.hitTest(this.drag_area)) { xkoord = _parent.area1.x; ykoord = _parent.area1.y; } // end if if (_parent.area2.hitTest(this.drag_area)) { xkoord = _parent.area2.x; ykoord = _parent.area2.y; } // end if if (_parent.area3.hitTest(this.drag_area)) { xkoord = _parent.area3.x; ykoord = _parent.area3.y; } // end if if (_parent.area4.hitTest(this.drag_area)) { xkoord = _parent.area4.x; ykoord = _parent.area4.y; } // end if if (_parent.area5.hitTest(this.drag_area)) { xkoord = _parent.area5.x; ykoord = _parent.area5.y; } // end if } onClipEvent (enterFrame) { if (animation == "true") { x = x * accel + (xkoord - _x) * rate; _x = _x + x; if (Math.abs(xkoord - _x) < 1) { _x = xkoord; } // end if y = y * accel + (ykoord - _y) * rate; _y = _y + y; if (Math.abs(ykoord - _y) < 1) { _y = ykoord; } // end if if (_x == xkoord && _y == ykoord) { animation = "false"; } // end if } // end if }