hice un preloader con otro tutorial que encontre por ahy, el codigo lo entiendo, el preloader carga en el centro de la ventana muy bien...pero mi problema es, que cuando recargo la pagina el preloader queda en la esquina superior izquierda y solo muestra un pedazo del preloader, cualquier ayuda es bien agradecida
aqui esta el codigo del preloader `
Código ActionScript :
package preload { import flash.display.BitmapData; import flash.display.IBitmapDrawable; import flash.display.Loader; import flash.display.Sprite; import flash.events.Event; import flash.events.ProgressEvent; import flash.events.TimerEvent; import flash.geom.Matrix; import flash.net.URLRequest; import flash.text.TextField; import flash.text.TextFormat; import flash.utils.ByteArray; import flash.utils.Timer; import mx.controls.Image; import mx.preloaders.DownloadProgressBar; import org.osmf.image.ImageElement; import org.osmf.image.ImageLoader; /*######################################################################### Class created for http://askmeflash.com get answers to all your flash, flex, FMS problems at askmeflash.com its free Flash developers website http://askmeflash.com ##########################################################################*/ public class CustomPreloader extends DownloadProgressBar { private var timer:Timer; //progress bar private var pBar:Sprite= new Sprite(); //Progress bar mask private var maskBar:Sprite= new Sprite(); //Text box to diplay loading percentage private var txtBox:TextField = new TextField(); //loader for loading swf design of progress bar private var Iloader:Loader; private var loader:Loader; //Load swf file containing design of progress bar [ Embed(source= "greenBar.swf", mimeType="application/octet-stream") ] public var WelcomeScreenGraphic:Class; //background color private var bgSprite:Sprite= new Sprite(); private var txtFormat:TextFormat; public var btimap:BitmapData; public function CustomPreloader() { bgSprite.graphics.clear(); this.addChild(bgSprite); //timer timer = new Timer(1); timer.addEventListener(TimerEvent.TIMER, drawProgress ); timer.start(); //loading swf file of progress bar design loader= new Loader(); btimap = new BitmapData(400, 250); //Iloader = new Loader; //Iloader.load(requests); loader.loadBytes( new WelcomeScreenGraphic() as ByteArray ); pBar.addChild(loader); this.addChild(txtBox); pBar.addChild(maskBar); //pBar.addChild(Iloader); pBar.mask=maskBar; //position textbox txtBox.textColor=0xFFFFFF; //000000 txtFormat= new TextFormat(); txtFormat.font="Helvetica"; //mask.height = 200 //background color of preloader bgSprite.graphics.beginFill(0x000000); //FFFFFF bgSprite.graphics.drawRect(0,0,640,480); bgSprite.graphics.endFill(); } override public function set preloader( preloader:Sprite ):void { preloader.addEventListener(ProgressEvent.PROGRESS, SWFDownloadProgress); //position progressbar to center of stage var centerX:Number=(this.stage.stageWidth - 475) / 2; var centerY:Number=(this.stage.stageHeight - 153) / 2; pBar.x = centerX; pBar.y = centerY; txtBox.x=centerX+6; txtBox.y=centerY-14; bgSprite.width=this.stage.stageWidth; bgSprite.height=this.stage.stageHeight; this.addChild(pBar); } private var progress:Number; private function SWFDownloadProgress( event:ProgressEvent ):void { //progress multiplied by 2 cos our progress bar design is 200 px var multiplier:Number=2; progress=multiplier*Number(event.target.loaderInfo.bytesLoaded/event.target.loaderInfo.bytesTotal*100); } private var currlen:Number=0; public function drawProgress(event: Event):void{ //change the mask color to the color of your background if(currlen<progress) { currlen+=1; maskBar.graphics.beginFill(0x0000ff); maskBar.graphics.drawRect(0,0,currlen+400,250); maskBar.graphics.endFill(); txtBox.y = (stage.height/2)+120; txtBox.text="Cargando.."+Math.round(currlen/2)+"%"; txtBox.setTextFormat(txtFormat); } if(currlen==200){ timer.stop(); dispatchEvent( new Event( Event.COMPLETE ) ); } } } }