Código :
stop()
heroe2._x=1025;
heroe2._y=625;
power= 5;
heroe2.onEnterFrame = function() {
heroe2.gotoAndPlay(40);
}
if (Key.isDown(Key.LEFT)) {
heroe2.gotoAndPlay(10)
heroe2._x-= power;
if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) {
heroe2._x +=power;
}}
if (Key.isDown(Key.RIGHT)) {
heroe2.gotoAndPlay(30)
heroe2._x+= power;
if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) {
heroe2._x -=power;
}}
if (Key.isDown(Key.UP)) {
heroe2.gotoAndPlay(1)
heroe2._y-=power;
if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) {
heroe2._y +=power;
}}
if (Key.isDown(Key.DOWN)) {
heroe2.gotoAndPlay(20)
heroe2. _y+= power;
if (laberinto2.hitTest(heroe2._x, heroe2._y, true)) {
heroe2._y -=power;
}}
if (m.hitTest(heroe2._x, heroe2._y, true)) {
m._x = heroe2._x;
m._y = heroe2._y;
if (puerta.hitTest (m._x, m._y, true)) {
m._x = puerta._x;
m._y = puerta._y;
}}
if (m2.hitTest(heroe2._x, heroe2._y, true)) {
m2._x = heroe2._x;
m2._y = heroe2._y;
if (puerta2.hitTest (heroe2._x, heroe2._y, true)) {
m2._x = puerta4._x;
m2._y = puerta4._y;
}
}
if (heroe2.hitTest(poder2._x, poder2._y, true)) {
poder2._alpha=0;
poder2.enabled=false
power= 14;
}}
