este mismo billo se mueve mediante ordenes de coordenasa por actiosn scrip
como puedo hacer para que funcione en todos las player 6, 7, 8
creo que es este codigo
Código :
on (press)
{
this.gotoAndPlay("r45");
}
on (release, releaseOutside)
{
this.gotoAndPlay("r45");
}
onClipEvent (load)
{
this.gotoAndPlay(5);
tooltip_text = "home";
dep = this.getDepth();
accel = 0.010000;
rate = 0.195000;
startx = _parent.area1.x;
starty = _parent.area1.y;
xkoord = _parent.area1.x;
ykoord = _parent.area1.y;
x = 0;
animation = "true";
}
on (release, releaseOutside)
{
stopDrag();
this.swapDepths(dep);
xkoord = startx;
ykoord = starty;
animation = "true";
if (_parent.area1.hitTest(this.drag_area))
{
xkoord = _parent.area1.x;
ykoord = _parent.area1.y;
} // end if
if (_parent.area2.hitTest(this.drag_area))
{
xkoord = _parent.area2.x;
ykoord = _parent.area2.y;
} // end if
if (_parent.area3.hitTest(this.drag_area))
{
xkoord = _parent.area3.x;
ykoord = _parent.area3.y;
} // end if
if (_parent.area4.hitTest(this.drag_area))
{
xkoord = _parent.area4.x;
ykoord = _parent.area4.y;
} // end if
if (_parent.area5.hitTest(this.drag_area))
{
xkoord = _parent.area5.x;
ykoord = _parent.area5.y;
} // end if
}
onClipEvent (enterFrame)
{
if (animation == "true")
{
x = x * accel + (xkoord - _x) * rate;
_x = _x + x;
if (Math.abs(xkoord - _x) < 1)
{
_x = xkoord;
} // end if
y = y * accel + (ykoord - _y) * rate;
_y = _y + y;
if (Math.abs(ykoord - _y) < 1)
{
_y = ykoord;
} // end if
if (_x == xkoord && _y == ykoord)
{
animation = "false";
} // end if
} // end if
}
