Código ActionScript :
function randi (a, b)
{
return (Math.floor(Math.random() * (b - a)) + Math.floor(a));
};
function sign (val)
{
var _loc1 = val;
return (_loc1 == 0 ? (0) : (_loc1 / Math.abs(_loc1)));
};
Array.prototype.swap = function (a, b)
{
var _loc1 = this;
var _loc2 = _loc1[a];
_loc1[a] = _loc1[b];
_loc1[b] = _loc2;
};
Array.prototype.shuffle = function ()
{
var _loc2 = this;
for (var _loc1 = 0; _loc1 < _loc2.length; ++_loc1)
{
_loc2.swap(_loc1, randi(0, _loc2.length));
} // end of for
};
Array.prototype.random_subset = function (n)
{
var _loc3 = new Array();
var _loc2 = Array.getIndices(0, this.length - 1);
_loc2.shuffle();
for (var _loc1 = 0; _loc1 < n; ++_loc1)
{
_loc3[_loc1] = this[_loc2[_loc1]];
} // end of for
return (_loc3);
};
Array.getIndices = function (a, b)
{
var _loc2 = a;
var _loc3 = new Array();
for (var _loc1 = _loc2; _loc1 <= b; ++_loc1)
{
_loc3[_loc1 - _loc2] = _loc1;
} // end of for
return (_loc3);
};
Array.get_letter_grid = function (m, n)
{
var _loc3 = new Array();
for (var _loc2 = 0; _loc2 < m; ++_loc2)
{
_loc3[_loc2] = new Array();
for (var _loc1 = 0; _loc1 < n; ++_loc1)
{
_loc3[_loc2][_loc1] = String.fromCharCode(randi(65, 91));
} // end of for
} // end of for
return (_loc3);
};
Array.prototype.sortOn = function (p)
{
var _loc1 = p;
Array.$sortprop = _loc1;
var _loc2 = function (a, b)
{
var _loc1 = Array.$sortprop;
return (b[_loc1] > a[_loc1]);
};
this.sort(_loc2);
delete Array.$sortprop;
};
Array.prototype.return_copy = function ()
{
var _loc2 = this;
var _loc3 = new Array();
for (var _loc1 = 0; _loc1 < _loc2.length; ++_loc1)
{
_loc3[_loc1] = _loc2[_loc1];
} // end of for
return (_loc3);
};
String.prototype.return_reverse = function ()
{
var _loc2 = this;
var _loc3 = "";
for (var _loc1 = _loc2.length - 1; _loc1 >= 0; --_loc1)
{
_loc3 = _loc3 + _loc2.charAt(_loc1);
} // end of for
return (_loc3);
};
Array.prototype.hasElement = function (e)
{
var _loc2 = this;
var _loc3 = e;
for (var _loc1 = 0; _loc1 < _loc2.length; ++_loc1)
{
if (_loc2[_loc1] == _loc3)
{
true;
} // end if
} // end of for
return (false);
};
Array.prototype.intersection = function (A)
{
var _loc2 = this;
var _loc3 = A;
var _array = new Array();
for (var _loc1 = 0; _loc1 < _loc2.length; ++_loc1)
{
if (_loc3.hasElement(_loc2[_loc3]))
{
_array.push(_loc2[_loc1]);
} // end if
} // end of for
return (_array);
};
String.prototype.searchReplace = function (s, r)
{
return (this.split(s).join(r));
};
WordSearch = function ()
{
this.load_game_data();
};
WordSearch.prototype.time_limit = Number(time_limit_val) == 0 ? (Number.MAX_VALUE) : (Number(time_limit_val));
WordSearch.prototype.database_file = database_file_val;
WordSearch.prototype.grid_rows = Number(grid_rows_val);
WordSearch.prototype.grid_columns = Number(grid_columns_val);
WordSearch.prototype.words_per_puzzle = Number(words_per_puzzle_val);
WordSearch.prototype.word_selection_type = word_selection_type_val;
WordSearch.prototype.drag_circle_color = drag_circle_color_rgb;
WordSearch.prototype.game_over_circle_color = game_over_circle_color_rgb;
WordSearch.prototype.correct_points = Number(correct_points_val);
WordSearch.prototype.incorrect_points = Number(incorrect_points_val);
WordSearch.prototype.special_sound_probability = Number(special_sound_probability_val);
WordSearch.prototype.show_unfound = show_unfound_val;
WordSearch.prototype.timeline = this;
WordSearch.prototype.load_game_data = function ()
{
var _loc2 = this;
_loc2.words = _loc2.timeline._parent.words.split("|");
for (var _loc1 = 0; _loc1 < _loc2.words.length; ++_loc1)
{
_loc2.words[_loc1] = _loc2.words[_loc1].toUpperCase();
} // end of for
_loc2.initialize();
};
WordSearch.prototype.initialize = function ()
{
this.initialize_variables();
this.initialize_graphics();
};
WordSearch.prototype.initialize_variables = function ()
{
var _loc1 = this;
_loc1.mouse_down = false;
_loc1.depth = 0;
_loc1.score = 0;
_loc1.start_time = getTimer();
_loc1.answer_key = new Array();
_loc1.letter_grid_width = _loc1.timeline.grid_area._width;
_loc1.letter_grid_height = _loc1.timeline.grid_area._height;
_loc1.word_bank = _loc1.words.random_subset(_loc1.words_per_puzzle);
_loc1.word_bank.sortOn("length");
_loc1.create_letter_grid();
_loc1.embed_word_bank();
};
WordSearch.prototype.create_letter_grid = function ()
{
var _loc3 = this;
var initial_grid = Array.get_letter_grid(_loc3.grid_rows, _loc3.grid_columns);
_loc3.letter_grid = new Array();
for (var _loc2 = 0; _loc2 < _loc3.grid_rows; ++_loc2)
{
_loc3.letter_grid[_loc2] = new Array();
for (var _loc1 = 0; _loc1 < _loc3.grid_columns; ++_loc1)
{
_loc3.letter_grid[_loc2][_loc1] = new Object();
_loc3.letter_grid[_loc2][_loc1].letter = initial_grid[_loc2][_loc1];
_loc3.letter_grid[_loc2][_loc1].word_bank_letter = false;
_loc3.letter_grid[_loc2][_loc1].letter_found = false;
_loc3.letter_grid[_loc2][_loc1].drag_selected = false;
} // end of for
} // end of for
};
WordSearch.prototype.embed_word_bank = function ()
{
var _loc3 = this;
var _loc1 = _loc3.word_bank.return_copy();
for (var _loc2 = 0; _loc2 < _loc1.length; ++_loc2)
{
_loc1[_loc2] = _loc1[_loc2].searchReplace(" ", "");
} // end of for
for (var _loc2 = 0; _loc2 < _loc1.length; ++_loc2)
{
var index_j = randi(0, _loc3.grid_rows);
var index_k = randi(0, _loc3.grid_columns);
var possible_directions = _loc3.get_possible_word_directions(_loc1[_loc2].length, index_j, index_k);
var bool = _loc3.embed_word(_loc1[_loc2], index_j, index_k, possible_directions);
if (!bool)
{
_loc1.push(_loc1[_loc2]);
} // end if
} // end of for
};
WordSearch.prototype.get_possible_word_directions = function (word_length, index_j, index_k)
{
var _loc1 = word_length;
var _loc3 = index_k;
var _loc2 = new Array();
if (index_j + _loc1 < this.grid_rows && _loc3 + _loc1 < this.grid_columns)
{
_loc2.push("Top Left to Bottom Right");
} // end if
if (index_j + _loc1 < this.grid_rows && _loc3 - _loc1 >= 0)
{
_loc2.push("Top Right to Bottom Left");
} // end if
if (index_j - _loc1 >= 0 && _loc3 + _loc1 < this.grid_columns)
{
_loc2.push("Bottom Left to Top Right");
} // end if
if (index_j - _loc1 >= 0 && _loc3 - _loc1 >= 0)
{
_loc2.push("Bottom Right to Top Left");
} // end if
if (index_j + _loc1 < this.grid_rows)
{
_loc2.push("Top to Bottom");
} // end if
if (index_j - _loc1 >= 0)
{
_loc2.push("Bottom to Top");
} // end if
if (_loc3 + _loc1 < this.grid_columns)
{
_loc2.push("Left to Right");
} // end if
if (_loc3 - _loc1 >= 0)
{
_loc2.push("Right to Left");
} // end if
return (_loc2);
};
WordSearch.prototype.embed_word = function (word, index_j, index_k, possible_directions)
{
var _loc3 = possible_directions;
_loc3.shuffle();
if (this.answer_key.length < 2.000000E-001 * this.word_bank.length)
{
_loc3.sortOn("length");
} // end if
for (var _loc1 = 0; _loc1 < _loc3.length; ++_loc1)
{
var _loc2 = this.calculate_slope_increments(_loc3[_loc1]);
if (!this.word_overlaps(word, index_j, index_k, _loc2))
{
this.put_letters_in(word, index_j, index_k, _loc2, _loc3[_loc1]);
return (true);
} // end if
} // end of for
return (false);
};
WordSearch.prototype.put_letters_in = function (word, index_j, index_k, increments, direction)
{
var _loc3 = word;
for (var _loc1 = 0; _loc1 < _loc3.length; ++_loc1)
{
var j = index_j + _loc1 * increments.j;
var k = index_k + _loc1 * increments.k;
var _loc2 = this.letter_grid[j][k];
_loc2.word_bank_letter = true;
_loc2.letter = _loc3.charAt(_loc1);
} // end of for
var answer = new Object();
answer.start = {j: index_j, k: index_k};
answer.length = _loc3.length;
answer.increments = increments;
answer.direction = direction;
answer.word = _loc3;
this.answer_key.push(answer);
};
WordSearch.prototype.word_overlaps = function (word, index_j, index_k, increments)
{
for (var _loc1 = 0; _loc1 < word.length; ++_loc1)
{
var j = index_j + _loc1 * increments.j;
var _loc3 = index_k + _loc1 * increments.k;
var _loc2 = this.letter_grid[j][_loc3];
if (_loc2.word_bank_letter && _loc2.letter != word.charAt(_loc1))
{
return (true);
} // end if
} // end of for
return (false);
};
WordSearch.prototype.calculate_slope_increments = function (direction)
{
var _loc1 = direction;
if (_loc1 == "Top Left to Bottom Right")
{
return ({j: 1, k: 1});
}
else if (_loc1 == "Bottom Left to Top Right")
{
return ({j: -1, k: 1});
}
else if (_loc1 == "Top Right to Bottom Left")
{
return ({j: 1, k: -1});
}
else if (_loc1 == "Bottom Right to Top Left")
{
return ({j: -1, k: -1});
}
else if (_loc1 == "Left to Right")
{
return ({j: 0, k: 1});
}
else if (_loc1 == "Right to Left")
{
return ({j: 0, k: -1});
}
else if (_loc1 == "Top to Bottom")
{
return ({j: 1, k: 0});
}
else if (_loc1 == "Bottom to Top")
{
return ({j: -1, k: 0});
} // end else if
};
WordSearch.prototype.initialize_graphics = function ()
{
var _loc1 = this;
_loc1.create_letter_grid_graphics();
_loc1.render_letter_grid();
_loc1.render_word_bank();
};
WordSearch.prototype.create_letter_grid_graphics = function ()
{
var _loc1 = this;
_loc1.letter_spacing_x = _loc1.timeline.grid_area._width / (_loc1.grid_columns + 1);
_loc1.letter_spacing_y = _loc1.timeline.grid_area._height / (_loc1.grid_rows + 1);
var j = 0;
while (j < _loc1.grid_rows)
{
for (var _loc2 = 0; _loc2 < _loc1.grid_columns; ++_loc2)
{
_loc1.timeline.attachMovie("letter_textfield", "letter_" + j + "_" + _loc2, _loc1.depth++);
var _loc3 = _loc1.timeline["letter_" + j + "_" + _loc2];
_loc3._x = _loc1.timeline.grid_area._x + _loc1.letter_spacing_x * (_loc2 + 1);
_loc3._y = _loc1.timeline.grid_area._y + _loc1.letter_spacing_y * (j + 1);
_loc3.field = _loc1.letter_grid[j][_loc2].letter;
_loc3.index_j = j;
_loc3.index_k = _loc2;
} // end of for
++j;
} // end while
};
WordSearch.prototype.render_letter_grid = function ()
{
for (var _loc3 = 0; _loc3 < this.grid_rows; ++_loc3)
{
for (var _loc1 = 0; _loc1 < this.grid_columns; ++_loc1)
{
var _loc2 = this.timeline["letter_" + _loc3 + "_" + _loc1];
_loc2.field = this.letter_grid[_loc3][_loc1].letter;
if (this.letter_grid[_loc3][_loc1].drag_selected)
{
_loc2.gotoAndStop("Drag Selected");
continue;
} // end if
if (this.letter_grid[_loc3][_loc1].letter_found)
{
_loc2.gotoAndStop("Found Selected");
continue;
} // end if
_loc2.gotoAndStop("Default");
} // end of for
} // end of for
};
WordSearch.prototype.render_word_bank = function ()
{
var _loc2 = this;
_loc2.word_bank.sort();
var word_spacing_y = _loc2.timeline.word_bank_area._height / (_loc2.word_bank.length + 1);
for (var _loc1 = 0; _loc1 < _loc2.word_bank.length; ++_loc1)
{
_loc2.timeline.attachMovie("word_bank_textfield", "word" + _loc1, _loc2.depth++);
var _loc3 = _loc2.timeline["word" + _loc1];
_loc3._x = _loc2.timeline.word_bank_area._x;
_loc3._y = _loc2.timeline.word_bank_area._y + (_loc1 + 1) * word_spacing_y;
_loc3._width= 200;
_loc3.field = _loc2.word_bank[_loc1];
} // end of for
};
WordSearch.prototype.mouse_press = function ()
{
var _loc1 = this;
_loc1.correct_mouse_press = true;
if (!_loc1.timeline.grid_area.hitTest(_root._xmouse, _root._ymouse, true))
{
_loc1.correct_mouse_press = false;
return;
} // end if
_loc1.mouse_down = true;
_loc1.press_mc = _loc1.get_closest_letter();
if (_loc1.word_selection_type == "Circled")
{
++_loc1.depth;
_loc1.timeline.attachMovie("circle_selection", "circle" + _loc1.depth, _loc1.depth);
_loc1.current_circle_selection = _loc1.timeline["circle" + _loc1.depth];
_loc1.current_circle_selection.from_mc = _loc1.press_mc;
_loc1.current_circle_selection.to_mc = _loc1.press_mc;
var _loc2 = new Color(_loc1.current_circle_selection);
_loc2.setRGB(_loc1.drag_circle_color);
} // end if
};
WordSearch.prototype.get_closest_letter = function ()
{
var _loc1 = this;
var delta_x = Math.max(0, _loc1.timeline._xmouse - (_loc1.timeline.grid_area._x + _loc1.letter_spacing_x / 2));
var delta_y = Math.max(0, _loc1.timeline._ymouse - (_loc1.timeline.grid_area._y + _loc1.letter_spacing_y / 2));
var _loc3 = Math.min(_loc1.grid_rows - 1, Math.floor(delta_y / _loc1.letter_spacing_y));
var _loc2 = Math.min(_loc1.grid_columns - 1, Math.floor(delta_x / _loc1.letter_spacing_x));
return (_loc1.timeline["letter_" + _loc3 + "_" + _loc2]);
};
WordSearch.prototype.mouse_release = function ()
{
var _loc1 = this;
if (!_loc1.correct_mouse_press)
{
return;
} // end if
_loc1.mouse_down = false;
_loc1.release_mc = _loc1.get_closest_proper_letter();
_loc1.evaluate_guess();
_loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "drag_selected", false);
_loc1.render_letter_grid();
_loc1.press_mc = undefined;
_loc1.release_mc = undefined;
};
WordSearch.prototype.action = function ()
{
var _loc1 = this;
if (_loc1.mouse_down)
{
_loc1.render_dragged_word();
} // end if
_loc1.update_game_properties();
};
WordSearch.prototype.render_dragged_word = function ()
{
var _loc1 = this;
if (_loc1.word_selection_type == "Circled")
{
_loc1.render_circled_dragged_word();
return;
} // end if
_loc1.render_dots_dragged_word();
};
WordSearch.prototype.render_circled_dragged_word = function ()
{
this.current_circle_selection.to_mc = this.get_closest_proper_letter();
};
WordSearch.prototype.render_dots_dragged_word = function ()
{
var _loc1 = this;
var _loc2 = _loc1.get_closest_proper_letter();
_loc1.set_word_path_property(_loc1.press_mc, _loc2, "drag_selected", true);
_loc1.render_letter_grid();
_loc1.set_word_path_property(_loc1.press_mc, _loc2, "drag_selected", false);
};
WordSearch.prototype.get_closest_proper_letter = function ()
{
var closest_mc = this.get_closest_letter();
var j1 = this.press_mc.index_j;
var _loc3 = this.press_mc.index_k;
var j2 = closest_mc.index_j;
var k2 = closest_mc.index_k;
var _loc1;
var _loc2;
if (Math.abs((j1 - j2) / (_loc3 - k2)) == 1 || Math.abs(j1 - j2) == 0 || Math.abs(_loc3 - k2) == 0)
{
_loc1 = j2;
_loc2 = k2;
}
else
{
var angle = Math.abs(Math.atan2(j2 - j1, k2 - _loc3) * 180 / 3.141593E+000);
if (angle < 2.250000E+001 || angle > 1.575000E+002)
{
_loc1 = j1;
_loc2 = k2;
}
else if (angle > 6.750000E+001 && angle < 1.125000E+002)
{
_loc1 = j2;
_loc2 = _loc3;
}
else
{
_loc1 = Math.max(Math.abs(j2 - j1), Math.abs(k2 - _loc3)) * sign(j2 - j1) + j1;
_loc2 = Math.max(Math.abs(j2 - j1), Math.abs(k2 - _loc3)) * sign(k2 - _loc3) + _loc3;
} // end else if
} // end else if
_loc1 = Math.max(0, _loc1);
_loc2 = Math.max(0, _loc2);
_loc1 = Math.min(this.grid_rows - 1, _loc1);
_loc2 = Math.min(this.grid_columns - 1, _loc2);
return (this.timeline["letter_" + _loc1 + "_" + _loc2]);
};
WordSearch.prototype.set_word_path_property = function (from_mc, to_mc, prop, val)
{
var inc_x = sign(to_mc.index_k - from_mc.index_k);
var inc_y = sign(to_mc.index_j - from_mc.index_j);
var dist_x = Math.abs(to_mc.index_k - from_mc.index_k);
var dist_y = Math.abs(to_mc.index_j - from_mc.index_j);
var dist = Math.max(dist_x, dist_y);
for (var _loc1 = 0; _loc1 <= dist; ++_loc1)
{
var _loc3 = from_mc.index_j + _loc1 * inc_y;
var _loc2 = from_mc.index_k + _loc1 * inc_x;
this.letter_grid[_loc3][_loc2][prop] = val;
} // end of for
};
WordSearch.prototype.evaluate_guess = function ()
{
var _loc1 = this;
var _loc3 = _loc1.calculate_word_path(_loc1.press_mc, _loc1.release_mc);
var _loc2 = _loc1.check_word_bank(_loc3);
if (_loc2 != -1)
{
_loc1.word_found(_loc2);
}
else
{
_loc1.wrong_word_found();
} // end else if
_loc1.check_for_win();
};
WordSearch.prototype.word_found = function (bank_index)
{
var _loc1 = this;
_loc1.timeline["word" + bank_index].gotoAndStop(2);
if (_loc1.word_selection_type == "Dots")
{
_loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "letter_found", true);
_loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "drag_selected", false);
} // end if
_loc1.score = _loc1.score + _loc1.correct_points;
if (Math.random() < _loc1.special_sound_probability)
{
_loc1.timeline.special_correct_sounds.gotoAndStop(1 + randi(1, _loc1.timeline.special_correct_sounds._totalframes));
_loc1.timeline.special_correct_sounds.gotoAndStop(1);
return;
} // end if
_loc1.timeline.correct_sounds.gotoAndStop(1 + randi(1, _loc1.timeline.correct_sounds._totalframes));
_loc1.timeline.correct_sounds.gotoAndStop(1);
};
WordSearch.prototype.wrong_word_found = function ()
{
var _loc1 = this;
if (_loc1.word_selection_type == "Dots")
{
_loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "drag_selected", false);
}
else
{
_loc1.current_circle_selection.removeMovieClip();
} // end else if
_loc1.score = _loc1.score + _loc1.incorrect_points;
if (Math.random() < _loc1.special_sound_probability)
{
_loc1.timeline.special_incorrect_sounds.gotoAndStop(1 + randi(1, _loc1.timeline.special_incorrect_sounds._totalframes));
_loc1.timeline.special_incorrect_sounds.gotoAndStop(1);
return;
} // end if
_loc1.timeline.incorrect_sounds.gotoAndStop(1 + randi(1, _loc1.timeline.incorrect_sounds._totalframes));
_loc1.timeline.incorrect_sounds.gotoAndStop(1);
};
WordSearch.prototype.calculate_word_path = function (from_mc, to_mc)
{
var inc_x = sign(to_mc.index_k - from_mc.index_k);
var inc_y = sign(to_mc.index_j - from_mc.index_j);
var dist_x = Math.abs(to_mc.index_k - from_mc.index_k);
var dist_y = Math.abs(to_mc.index_j - from_mc.index_j);
var dist = Math.max(dist_x, dist_y);
var word_str = "";
for (var _loc1 = 0; _loc1 <= dist; ++_loc1)
{
var _loc3 = from_mc.index_j + _loc1 * inc_y;
var _loc2 = from_mc.index_k + _loc1 * inc_x;
word_str = word_str + this.letter_grid[_loc3][_loc2].letter;
} // end of for
return (word_str);
};
WordSearch.prototype.check_word_bank = function (word)
{
var _loc3 = word;
for (var _loc2 = 0; _loc2 < this.word_bank.length; ++_loc2)
{
var _loc1 = this.timeline["word" + _loc2];
if ((_loc1.field == _loc3 || _loc1.field == _loc3.return_reverse()) && _loc1._currentframe == 1)
{
return (_loc2);
} // end if
if ((_loc1.field.searchReplace(" ", "") == _loc3 || _loc1.field.searchReplace(" ", "") == _loc3.return_reverse()) && _loc1._currentframe == 1)
{
return (_loc2);
} // end if
} // end of for
return (-1);
};
WordSearch.prototype.check_for_win = function ()
{
var _loc3 = this;
for (var _loc1 = 0; _loc1 < _loc3.word_bank.length; ++_loc1)
{
var _loc2 = _loc3.timeline["word" + _loc1];
if (_loc2._currentframe == 1)
{
return;
} // end if
} // end of for
_root.gotoAndStop("Win");
};
WordSearch.prototype.check_for_lose = function ()
{
};
WordSearch.prototype.update_game_properties = function ()
{
var _loc1 = this;
_loc1.timeline.score = _loc1.score;
_root.score = _loc1.score;
var _loc3 = Math.floor((_loc1.time_limit - (getTimer() - _loc1.start_time)) / 1000);
if (_loc3 < 0)
{
_loc3 = 0;
} // end if
var min = Math.floor(_loc3 / 60);
var _loc2 = _loc3 % 60;
if (_loc2 <= 9)
{
_loc2 = "0" + _loc2;
} // end if
_loc1.timeline.timer = min + ":" + _loc2;
if (_loc1.timeline.timer == "0:00")
{
if (_loc1.show_unfound == "False")
{
_root.gotoAndStop("Lose");
return;
} // end if
_loc1.show_missed_words();
} // end if
};
WordSearch.prototype.show_missed_words = function ()
{
var _loc1 = this;
var j = 0;
while (j < _loc1.answer_key.length)
{
var _loc2 = _loc1.answer_key[j];
var found = false;
for (var _loc3 = 0; _loc3 < _loc1.word_bank.length; ++_loc3)
{
var word_mc = _loc1.timeline["word" + _loc3];
if (word_mc._currentframe != 1 && word_mc.field == _loc2.word)
{
found = true;
} // end if
} // end of for
if (!found)
{
++_loc1.depth;
_loc1.timeline.attachMovie("circle_selection", "end_selection" + j, _loc1.depth++);
var _mc = _loc1.timeline["end_selection" + j];
var to_j = _loc2.start.j + (_loc2.length - 1) * _loc2.increments.j;
var to_k = _loc2.start.k + (_loc2.length - 1) * _loc2.increments.k;
_mc.from_mc = _loc1.timeline["letter_" + _loc2.start.j + "_" + _loc2.start.k];
_mc.to_mc = _loc1.timeline["letter_" + to_j + "_" + to_k];
var _color = new Color(_mc);
_color.setRGB(_loc1.game_over_circle_color);
} // end if
++j;
} // end while
var j = 0;
while (j < _loc1.word_bank.length)
{
_loc1.timeline["word" + j].removeMovieClip();
++j;
} // end while
_loc1.timeline.word_bank_area.gotoAndStop(2);
for (var n in _loc1)
{
_loc1[n] = undefined;
} // end of for...in
};
this._x = 0;
this._y = 0;
game = new WordSearch();
