Código :
fscommand(allowScale,true);
// this tells Flash NOT to allow the assets to be scaled
Stage.scaleMode = "noScale";
Stage.align = "TL";
// need to set up a listener object to say when the stage is resized.
var stageListener:Object = new Object();
Stage.addListener(stageListener);
setBackground();
// called when the stage is resized
stageListener.onResize = function() {
setBackground();
}
function setBackground() {
// determine middle
var middleX = Stage.width/350;
var middleY = Stage.height/350;
// reposition the bkgd to middle
inicio1._x = middleX;
inicio1._y = middleY;
// scale background to fit width and height
inicio1._width = Stage.width;
inicio1._height = Stage.height;
// see if it grew bigger horizontally or vertically and adjust other to match
// to maintain aspect ratio
inicio1._xscale > inicio1._yscale ? inicio1._yscale = inicio1._xscale : inicio1._xscale = inicio1._yscale;
}y se lo pongo y no me da el efecto si no que solo pone la imagen por encima de la que tengo como prederminada. Les dejo tambien el codigo del MC boton por si tengo que quitarle o ponerle aqui algo aqui:
Código :
on (rollOver) {
mc_animado.onEnterFrame = function() {
if (this._currentframe != 20) {
this.nextFrame();
gotoAndPlay("back2");
} else {
this.stop();
delete this["onEnterFrame"];
}
};
}
on (rollOut) {
mc_animado.onEnterFrame = function () {
if (this._currentframe != 1) {
this.prevFrame();
}
else {
this.stop();
delete this["onEnterFrame"];
}
};
}
on(release) {
_root.gotoAndPlay("inicio1");
} 