on (release) {
import flash.net.FileReference;
var fileRef:FileReference = new FileReference();
var session3:Object = new Object();
var url:String = "MP3/Song03.mp3";
session3.onProgress = function(fileRef:FileReference, bytesLoaded:Number, bytesTotal:Number):Void {
var t_prueba:Number = (bytesLoaded/bytesTotal)*100;
}
fileRef.addListener(session3);
fileRef.download(url);
}
Alguna idea? gracias...