Comunidad de diseño web y desarrollo en internet online

Flash que lee de un txt externo

Citar            
MensajeEscrito el 30 Nov 2009 09:46 pm
Hola amigos.
Tengo un problema con un archivo fla que no acierto a descifrar y pido ¡ayuda!

El caso es que tengo una sopa de letras que lee las palabaras de un txt externo y cuya programación es la siguiente:

Código ActionScript :

onClipEvent (load)
{
    show_unfound_val = "true";
    special_sound_probability_val = 2.500000E-001;
    incorrect_points_val = 0;
    correct_points_val = 0;
    game_over_circle_color_rgb = 16711680;
    game_over_circle_color_r = 255;
    game_over_circle_color_g = 0;
    game_over_circle_color_b = 0;
    game_over_circle_color_a = 100;
    drag_circle_color_rgb = 0;
    drag_circle_color_r = 0;
    drag_circle_color_g = 0;
    drag_circle_color_b = 0;
    drag_circle_color_a = 100;
    word_selection_type_val = "Dots";
    words_per_puzzle_val = 10;
    grid_columns_val = 10;
    grid_rows_val = 10;
    database_file_val = "misopa.txt";
    time_limit_val = 240000;
}


El caso es que por motivos de programación de una unidad didáctica para mis alumnos con pizarra digital necesitaría que el FLA, en lugar de leer del TXT externo, llevase las palabras de la sopa en su programacion interna. ¿Existe esa posibilidad?
Gracias de antemano.

Por gaiterujp

8 de clabLevel



 

msie8
Citar            
MensajeEscrito el 30 Nov 2009 09:50 pm
Seguro que se puede... El tema es que esas son solo variables, no hay nada de código funcional. Ergo, no esta la carga, la definición de las letras, nada...

Deberías encontrar donde haces uso de los datos cargados en "misopa.txt".

Saludos, Hernán . -

Por Hernán

BOFH

6148 de clabLevel

19 tutoriales
23 articulos

Genero:Masculino   REC Desarrollador de GAIA

Marketing & IT

firefox
Citar            
MensajeEscrito el 30 Nov 2009 10:38 pm
Gracias por tu respuesat Hernán.

El txt es asÍ:

Código :

&words=UNO|DOS|TRES|CUATRO|CINCO|SEIS|SIETE|OCHO|NUEBVE|DIEX&

Y el otro bloque de programación (la verdad es que yo me pierdo):

Código ActionScript :

Math.randi = function (a, b)
{
    return (Math.floor(Math.random() * (b - a)) + Math.floor(a));
};
Math.sign = function (val)
{
    var _loc1 = val;
    return (_loc1 == 0 ? (0) : (_loc1 / Math.abs(_loc1)));
};
Array.prototype.swap = function (a, b)
{
    var _loc1 = this;
    var _loc2 = _loc1[a];
    _loc1[a] = _loc1[b];
    _loc1[b] = _loc2;
};
Array.prototype.shuffle = function ()
{
    var _loc2 = this;
    for (var _loc1 = 0; _loc1 < _loc2.length; ++_loc1)
    {
        _loc2.swap(_loc1, Math.randi(0, _loc2.length));
    } 
};
Array.prototype.random_subset = function (n)
{
    var _loc3 = new Array();
    var _loc2 = Array.getIndices(0, this.length - 1);
    _loc2.shuffle();
    for (var _loc1 = 0; _loc1 < n; ++_loc1)
    {
        _loc3[_loc1] = this[_loc2[_loc1]];
    } 
    return (_loc3);
};
Array.getIndices = function (a, b)
{
    var _loc3 = a;
    var _loc2 = new Array();
    for (var _loc1 = _loc3; b >= _loc1; ++_loc1)
    {
        _loc2[_loc1 - _loc3] = _loc1;
    } 
    return (_loc2);
};
Array.get_letter_grid = function (m, n)
{
    var _loc3 = new Array();
    for (var _loc2 = 0; _loc2 < m; ++_loc2)
    {
        _loc3[_loc2] = new Array();
        for (var _loc1 = 0; _loc1 < n; ++_loc1)
        {
            _loc3[_loc2][_loc1] = String.fromCharCode(Math.randi(65, 91));
        } 
    } 
    return (_loc3);
};
Array.prototype.sortOn = function (p)
{
    var _loc1 = p;
    Array.$sortprop = _loc1;
    var _loc2 = function (a, b)
    {
        var _loc1 = Array.$sortprop;
        return (a[_loc1] < b[_loc1]);
    };
    this.sort(_loc2);
    delete Array.$sortprop;
};
Array.prototype.return_copy = function ()
{
    var _loc2 = this;
    var _loc3 = new Array();
    for (var _loc1 = 0; _loc1 < _loc2.length; ++_loc1)
    {
        _loc3[_loc1] = _loc2[_loc1];
    } 
    return (_loc3);
};
String.prototype.return_reverse = function ()
{
    return (this);
};
WordSearch = function ()
{
    this.load_game_data();
};
WordSearch.prototype.time_limit = Number(time_limit_val) == 0 ? (Number.MAX_VALUE) : (Number(time_limit_val));
WordSearch.prototype.database_file = database_file_val;
WordSearch.prototype.grid_rows = Number(grid_rows_val);
WordSearch.prototype.grid_columns = Number(grid_columns_val);
WordSearch.prototype.words_per_puzzle = Number(words_per_puzzle_val);
WordSearch.prototype.word_selection_type = word_selection_type_val;
WordSearch.prototype.drag_circle_color = drag_circle_color_rgb;
WordSearch.prototype.game_over_circle_color = game_over_circle_color_rgb;
WordSearch.prototype.correct_points = Number(correct_points_val);
WordSearch.prototype.incorrect_points = Number(incorrect_points_val);
WordSearch.prototype.special_sound_probability = Number(special_sound_probability_val);
WordSearch.prototype.show_unfound = show_unfound_val;
WordSearch.prototype.timeline = this;
WordSearch.prototype.load_game_data = function ()
{
    this.timeline.controller.loadVariables(this.database_file);
};
WordSearch.prototype.initialize = function ()
{
    this.initialize_variables();
    this.initialize_graphics();
};
WordSearch.prototype.initialize_variables = function ()
{
    var _loc1 = this;
    _loc1.mouse_down = false;
    _loc1.depth = 0;
    _loc1.score = 0;
    _loc1.start_time = getTimer();
    _loc1.answer_key = new Array();
    _loc1.letter_grid_width = _loc1.timeline.grid_area._width;
    _loc1.letter_grid_height = _loc1.timeline.grid_area._height;
    _loc1.word_bank = _loc1.words.random_subset(_loc1.words_per_puzzle);
    _loc1.word_bank.sortOn("length");
    _loc1.create_letter_grid();
    _loc1.embed_word_bank();
};
WordSearch.prototype.create_letter_grid = function ()
{
    var _loc3 = this;
    var initial_grid = Array.get_letter_grid(_loc3.grid_rows, _loc3.grid_columns);
    _loc3.letter_grid = new Array();
    for (var _loc2 = 0; _loc2 < _loc3.grid_rows; ++_loc2)
    {
        _loc3.letter_grid[_loc2] = new Array();
        for (var _loc1 = 0; _loc1 < _loc3.grid_columns; ++_loc1)
        {
            _loc3.letter_grid[_loc2][_loc1] = new Object();
            _loc3.letter_grid[_loc2][_loc1].letter = initial_grid[_loc2][_loc1];
            _loc3.letter_grid[_loc2][_loc1].word_bank_letter = false;
            _loc3.letter_grid[_loc2][_loc1].letter_found = false;
            _loc3.letter_grid[_loc2][_loc1].drag_selected = false;
        } 
    } 
};
WordSearch.prototype.embed_word_bank = function ()
{
    var _loc3 = this;
    var _loc1 = _loc3.word_bank.return_copy();
    for (var _loc2 = 0; _loc2 < _loc1.length; ++_loc2)
    {
        var index_j = Math.randi(0, _loc3.grid_rows);
        var index_k = Math.randi(0, _loc3.grid_columns);
        var possible_directions = _loc3.get_possible_word_directions(_loc1[_loc2].length, index_j, index_k);
        var bool = _loc3.embed_word(_loc1[_loc2], index_j, index_k, possible_directions);
        if (!bool)
        {
            _loc1.push(_loc1[_loc2]);
        } 
    } 
};
WordSearch.prototype.get_possible_word_directions = function (word_length, index_j, index_k)
{
    var _loc1 = new Array();
    if (index_j + word_length < this.grid_rows)
    {
        _loc1.push("Top to Bottom");
    } 
    if (index_k + word_length < this.grid_columns)
    {
        _loc1.push("Left to Right");
    } 
    return (_loc1);
};
WordSearch.prototype.embed_word = function (word, index_j, index_k, possible_directions)
{
    var _loc3 = possible_directions;
    _loc3.shuffle();
    if (this.answer_key.length < 2.000000E-001 * this.word_bank.length)
    {
        _loc3.sortOn("length");
    } 
    for (var _loc1 = 0; _loc1 < _loc3.length; ++_loc1)
    {
        var _loc2 = this.calculate_slope_increments(_loc3[_loc1]);
        if (!this.word_overlaps(word, index_j, index_k, _loc2))
        {
            this.put_letters_in(word, index_j, index_k, _loc2, _loc3[_loc1]);
            return (true);
        } 
    } 
    return (false);
};
WordSearch.prototype.put_letters_in = function (word, index_j, index_k, increments, direction)
{
    var _loc3 = word;
    for (var _loc1 = 0; _loc1 < _loc3.length; ++_loc1)
    {
        var j = index_j + _loc1 * increments.j;
        var k = index_k + _loc1 * increments.k;
        var _loc2 = this.letter_grid[j][k];
        _loc2.word_bank_letter = true;
        _loc2.letter = _loc3.charAt(_loc1);
    } 
    var answer = new Object();
    answer.start = {j: index_j, k: index_k};
    answer.length = _loc3.length;
    answer.increments = increments;
    answer.direction = direction;
    answer.word = _loc3;
    this.answer_key.push(answer);
};
WordSearch.prototype.word_overlaps = function (word, index_j, index_k, increments)
{
    for (var _loc1 = 0; _loc1 < word.length; ++_loc1)
    {
        var j = index_j + _loc1 * increments.j;
        var _loc3 = index_k + _loc1 * increments.k;
        var _loc2 = this.letter_grid[j][_loc3];
        if (_loc2.word_bank_letter && _loc2.letter != word.charAt(_loc1))
        {
            return (true);
        } 
    } 
    return (false);
};
WordSearch.prototype.calculate_slope_increments = function (direction)
{
    var _loc1 = direction;
    if (_loc1 == "Top Left to Bottom Right")
    {
        return ({j: 1, k: 1});
        
    }
    else if (_loc1 == "Bottom Left to Top Right")
    {
        return ({j: -1, k: 1});
        
    }
    else if (_loc1 == "Top Right to Bottom Left")
    {
        return ({j: 1, k: -1});
        
    }
    else if (_loc1 == "Bottom Right to Top Left")
    {
        return ({j: -1, k: -1});
        
    }
    else if (_loc1 == "Left to Right")
    {
        return ({j: 0, k: 1});
        
    }
    else if (_loc1 == "Right to Left")
    {
        return ({j: 0, k: -1});
        
    }
    else if (_loc1 == "Top to Bottom")
    {
        return ({j: 1, k: 0});
        
    }
    else if (_loc1 == "Bottom to Top")
    {
        return ({j: -1, k: 0});
    } // end else if
};
WordSearch.prototype.initialize_graphics = function ()
{
    var _loc1 = this;
    _loc1.create_letter_grid_graphics();
    _loc1.render_letter_grid();
    _loc1.render_word_bank();
};
WordSearch.prototype.create_letter_grid_graphics = function ()
{
    var _loc1 = this;
    _loc1.letter_spacing_x = _loc1.timeline.grid_area._width / (_loc1.grid_columns + 1);
    _loc1.letter_spacing_y = _loc1.timeline.grid_area._height / (_loc1.grid_rows + 1);
    var j = 0;
    while (j < _loc1.grid_rows)
    {
        for (var _loc2 = 0; _loc2 < _loc1.grid_columns; ++_loc2)
        {
            _loc1.timeline.attachMovie("letter_textfield", "letter_" + j + "_" + _loc2, _loc1.depth++);
            var _loc3 = _loc1.timeline["letter_" + j + "_" + _loc2];
            _loc3._x = _loc1.timeline.grid_area._x + _loc1.letter_spacing_x * (_loc2 + 1);
            _loc3._y = _loc1.timeline.grid_area._y + _loc1.letter_spacing_y * (j + 1);
            _loc3.field = _loc1.letter_grid[j][_loc2].letter;
            _loc3.index_j = j;
            _loc3.index_k = _loc2;
        } 
        ++j;
    } 
};
WordSearch.prototype.render_letter_grid = function ()
{
    var _loc3 = this;
    var j = 0;
    while (j < _loc3.grid_rows)
    {
        for (var _loc1 = 0; _loc1 < _loc3.grid_columns; ++_loc1)
        {
            var _loc2 = _loc3.timeline["letter_" + j + "_" + _loc1];
            _loc2.field = _loc3.letter_grid[j][_loc1].letter;
            if (_loc3.letter_grid[j][_loc1].drag_selected)
            {
                _loc2.gotoAndStop("Drag Selected");
                continue;
            } 
            if (_loc3.letter_grid[j][_loc1].letter_found)
            {
                _loc2.gotoAndStop("Found Selected");
                continue;
            } 
            _loc2.gotoAndStop("Default");
        } 
        ++j;
    } 
};
WordSearch.prototype.render_word_bank = function ()
{
    var _loc1 = this;
    _loc1.word_bank.sort();
    var word_spacing_y = _loc1.timeline.word_bank_area._height / (_loc1.word_bank.length + 1);
    for (var _loc2 = 0; _loc2 < _loc1.word_bank.length; ++_loc2)
    {
        _loc1.timeline.attachMovie("word_bank_textfield", "word" + _loc2, _loc1.depth++);
        var _loc3 = _loc1.timeline["word" + _loc2];
        _loc3._x = _loc1.timeline.word_bank_area._x;
        _loc3._y = _loc1.timeline.word_bank_area._y + (_loc2 + 1) * word_spacing_y;
        _loc3.field = _loc1.word_bank[_loc2];
    } 
};
WordSearch.prototype.mouse_press = function ()
{
    var _loc1 = this;
    _loc1.correct_mouse_press = true;
    if (!_loc1.timeline.grid_area.hitTest(_root._xmouse, _root._ymouse, true))
    {
        _loc1.correct_mouse_press = false;
        return;
    } 
    _loc1.mouse_down = true;
    _loc1.press_mc = _loc1.get_closest_letter();
    if (_loc1.word_selection_type == "Circled")
    {
        ++_loc1.depth;
        _loc1.timeline.attachMovie("circle_selection", "circle" + _loc1.depth, _loc1.depth);
        _loc1.current_circle_selection = _loc1.timeline["circle" + _loc1.depth];
        _loc1.current_circle_selection.from_mc = _loc1.press_mc;
        _loc1.current_circle_selection.to_mc = _loc1.press_mc;
        var _loc2 = new Color(_loc1.current_circle_selection);
        _loc2.setRGB(_loc1.drag_circle_color);
    } 
    return (function ()
    {
    });
};
WordSearch.prototype.get_closest_letter = function ()
{
    var _loc1 = this;
    var delta_x = Math.max(0, _loc1.timeline._xmouse - (_loc1.timeline.grid_area._x + _loc1.letter_spacing_x / 2));
    var delta_y = Math.max(0, _loc1.timeline._ymouse - (_loc1.timeline.grid_area._y + _loc1.letter_spacing_y / 2));
    var _loc3 = Math.min(_loc1.grid_rows - 1, Math.floor(delta_y / _loc1.letter_spacing_y));
    var _loc2 = Math.min(_loc1.grid_columns - 1, Math.floor(delta_x / _loc1.letter_spacing_x));
    return (_loc1.timeline["letter_" + _loc3 + "_" + _loc2]);
};
WordSearch.prototype.mouse_release = function ()
{
    var _loc1 = this;
    if (!_loc1.correct_mouse_press)
    {
        return;
    } 
    _loc1.mouse_down = false;
    _loc1.release_mc = _loc1.get_closest_proper_letter();
    _loc1.evaluate_guess();
    _loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "drag_selected", false);
    _loc1.render_letter_grid();
    _loc1.press_mc = undefined;
    _loc1.release_mc = undefined;
    return (function ()
    {
    });
};
WordSearch.prototype.action = function ()
{
    var _loc1 = this;
    if (_loc1.mouse_down)
    {
        _loc1.render_dragged_word();
    } 
    _loc1.update_game_properties();
};
WordSearch.prototype.render_dragged_word = function ()
{
    var _loc1 = this;
    if (_loc1.word_selection_type == "Circled")
    {
        _loc1.render_circled_dragged_word();
        return;
    } 
    _loc1.render_dots_dragged_word();
};
WordSearch.prototype.render_circled_dragged_word = function ()
{
    this.current_circle_selection.to_mc = this.get_closest_proper_letter();
};
WordSearch.prototype.render_dots_dragged_word = function ()
{
    var _loc1 = this;
    var _loc2 = _loc1.get_closest_proper_letter();
    _loc1.set_word_path_property(_loc1.press_mc, _loc2, "drag_selected", true);
    _loc1.render_letter_grid();
    _loc1.set_word_path_property(_loc1.press_mc, _loc2, "drag_selected", false);
};
WordSearch.prototype.get_closest_proper_letter = function ()
{
    var closest_mc = this.get_closest_letter();
    var j1 = this.press_mc.index_j;
    var _loc3 = this.press_mc.index_k;
    var j2 = closest_mc.index_j;
    var k2 = closest_mc.index_k;
    var _loc1;
    var _loc2;
    if (Math.abs((j1 - j2) / (_loc3 - k2)) == 1 || Math.abs(j1 - j2) == 0 || Math.abs(_loc3 - k2) == 0)
    {
        _loc1 = j2;
        _loc2 = k2;
    }
    else
    {
        var angle = Math.abs(Math.atan2(j2 - j1, k2 - _loc3) * 180 / 3.141593E+000);
        if (angle < 2.250000E+001 || angle > 1.575000E+002)
        {
            _loc1 = j1;
            _loc2 = k2;
        }
        else if (angle > 6.750000E+001 && angle < 1.125000E+002)
        {
            _loc1 = j2;
            _loc2 = _loc3;
        }
        else
        {
            _loc1 = Math.max(Math.abs(j2 - j1), Math.abs(k2 - _loc3)) * Math.sign(j2 - j1) + j1;
            _loc2 = Math.max(Math.abs(j2 - j1), Math.abs(k2 - _loc3)) * Math.sign(k2 - _loc3) + _loc3;
        } 
    } 
    _loc1 = Math.max(0, _loc1);
    _loc2 = Math.max(0, _loc2);
    _loc1 = Math.min(this.grid_rows - 1, _loc1);
    _loc2 = Math.min(this.grid_columns - 1, _loc2);
    return (this.timeline["letter_" + _loc1 + "_" + _loc2]);
};
WordSearch.prototype.set_word_path_property = function (from_mc, to_mc, prop, val)
{
    var inc_x = Math.sign(to_mc.index_k - from_mc.index_k);
    var inc_y = Math.sign(to_mc.index_j - from_mc.index_j);
    var dist_x = Math.abs(to_mc.index_k - from_mc.index_k);
    var dist_y = Math.abs(to_mc.index_j - from_mc.index_j);
    var dist = Math.max(dist_x, dist_y);
    for (var _loc1 = 0; dist >= _loc1; ++_loc1)
    {
        var _loc3 = from_mc.index_j + _loc1 * inc_y;
        var _loc2 = from_mc.index_k + _loc1 * inc_x;
        this.letter_grid[_loc3][_loc2][prop] = val;
    } 
};
WordSearch.prototype.evaluate_guess = function ()
{
    var _loc1 = this;
    var _loc3 = _loc1.calculate_word_path(_loc1.press_mc, _loc1.release_mc);
    var _loc2 = _loc1.check_word_bank(_loc3);
    if (_loc2 != -1)
    {
        _loc1.word_found(_loc2);
    }
    else
    {
        _loc1.wrong_word_found();
    } 
    _loc1.check_for_win();
};
WordSearch.prototype.word_found = function (bank_index)
{
    var _loc1 = this;
    _loc1.timeline["word" + bank_index].gotoAndStop(2);
    if (_loc1.word_selection_type == "Dots")
    {
        _loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "letter_found", true);
        _loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "drag_selected", false);
    } 
    _loc1.score = _loc1.score + _loc1.correct_points;
    if (Math.random() < _loc1.special_sound_probability)
    {
        _loc1.timeline.special_correct_sounds.gotoAndStop(1 + Math.randi(1, _loc1.timeline.special_correct_sounds._totalframes));
        _loc1.timeline.special_correct_sounds.gotoAndStop(1);
        return;
    } 
    _loc1.timeline.correct_sounds.gotoAndStop(1+Math.randi(1, _loc1.timeline.correct_sounds._totalframes));
    _loc1.timeline.correct_sounds.gotoAndStop(1);
};
WordSearch.prototype.wrong_word_found = function ()
{
    var _loc1 = this;
    if (_loc1.word_selection_type == "Dots")
    {
        _loc1.set_word_path_property(_loc1.press_mc, _loc1.release_mc, "drag_selected", false);
    }
    else
    {
        _loc1.current_circle_selection.removeMovieClip();
    } 
    _loc1.score = _loc1.score + _loc1.incorrect_points;
    if (Math.random() < _loc1.special_sound_probability)
    {
        _loc1.timeline.special_incorrect_sounds.gotoAndStop(1 + Math.randi(1, _loc1.timeline.special_incorrect_sounds._totalframes));
        _loc1.timeline.special_incorrect_sounds.gotoAndStop(1);
        return;
    } 
    _loc1.timeline.incorrect_sounds.gotoAndStop(1+Math.randi(1, _loc1.timeline.incorrect_sounds._totalframes));
    _loc1.timeline.incorrect_sounds.gotoAndStop(1);
};
WordSearch.prototype.calculate_word_path = function (from_mc, to_mc)
{
    var inc_x = Math.sign(to_mc.index_k - from_mc.index_k);
    var inc_y = Math.sign(to_mc.index_j - from_mc.index_j);
    var dist_x = Math.abs(to_mc.index_k - from_mc.index_k);
    var dist_y = Math.abs(to_mc.index_j - from_mc.index_j);
    var dist = Math.max(dist_x, dist_y);
    var word_str = "";
    for (var _loc1 = 0; dist >= _loc1; ++_loc1)
    {
        var _loc3 = from_mc.index_j + _loc1 * inc_y;
        var _loc2 = from_mc.index_k + _loc1 * inc_x;
        word_str = word_str + this.letter_grid[_loc3][_loc2].letter;
    } 
    return (word_str);
};
WordSearch.prototype.check_word_bank = function (word)
{
    var _loc3 = word;
    for (var _loc2 = 0; _loc2 < this.word_bank.length; ++_loc2)
    {
        var _loc1 = this.timeline["word" + _loc2];
        if ((_loc1.field == _loc3 || _loc1.field == _loc3.return_reverse()) && _loc1._currentframe == 1)
        {
            return (_loc2);
        } 
    } 
    return (-1);
};
WordSearch.prototype.check_for_win = function ()
{
    var _loc3 = this;
    for (var _loc1 = 0; _loc1 < _loc3.word_bank.length; ++_loc1)
    {
        var _loc2 = _loc3.timeline["word" + _loc1];
        if (_loc2._currentframe == 1)
        {
            return;
        } 
    } 
    _root.score = _loc3.score;
    _root.gotoAndStop("final");
    return (function ()
    {
    });
};
WordSearch.prototype.check_for_lose = function ()
{
};
WordSearch.prototype.update_game_properties = function ()
{
    var _loc1 = this;
    _loc1.timeline.score = _loc1.score;
    _root.score = _loc1.score;
    var _loc3 = Math.floor((_loc1.time_limit - (getTimer() - _loc1.start_time)) / 1000);
    if (_loc3 < 0)
    {
        _loc3 = 0;
    } 
    var min = Math.floor(_loc3 / 60);
    var _loc2 = _loc3 % 60;
    if (_loc2 <= 9)
    {
        _loc2 = "0" + _loc2;
    } 
    _loc1.timeline.timer = min + ":" + _loc2;
    if (_loc1.timeline.timer == "0:00")
    {
        _loc1.show_missed_words();
    } 
};
WordSearch.prototype.show_missed_words = function ()
{
    var _loc1 = this;
    var j = 0;
    while (j < _loc1.answer_key.length)
    {
        var _loc2 = _loc1.answer_key[j];
        var found = false;
        var k = 0;
        while (k < _loc1.word_bank.length)
        {
            var _loc3 = _loc1.timeline["word" + k];
            if (_loc3._currentframe != 1 && _loc3.field == _loc2.word)
            {
                found = true;
            } 
            ++k;
        } 
        if (!found)
        {
            ++_loc1.depth;
            _loc1.timeline.attachMovie("circle_selection", "end_selection" + j, _loc1.depth++);
            var _mc = _loc1.timeline["end_selection" + j];
            var to_j = _loc2.start.j + (_loc2.length - 1) * _loc2.increments.j;
            var to_k = _loc2.start.k + (_loc2.length - 1) * _loc2.increments.k;
            _mc.from_mc = _loc1.timeline["letter_" + _loc2.start.j + "_" + _loc2.start.k];
            _mc.to_mc = _loc1.timeline["letter_" + to_j + "_" + to_k];
            var _color = new Color(_mc);
            _color.setRGB(_loc1.game_over_circle_color);
        } 
        ++j;
    } 
    var j = 0;
    while (j < _loc1.word_bank.length)
    {
        _loc1.timeline["word" + j].removeMovieClip();
        ++j;
    } 
    _loc1.timeline.word_bank_area.gotoAndStop(2);
    for (var n in _loc1)
    {
        _loc1[n] = undefined;
    } 
};
this._x = 50;
this._y = 25;
game = new WordSearch();
game.initialize();

Por gaiterujp

8 de clabLevel



 

msie8
Citar            
MensajeEscrito el 30 Nov 2009 11:12 pm
Whoa! Eso es mucho código :P

Pues busca en ese código donde es que usa la variables "words" que cargas del txt y fijate de reemplazarla por el string directo

Saludos, Hernán . -

Por Hernán

BOFH

6148 de clabLevel

19 tutoriales
23 articulos

Genero:Masculino   REC Desarrollador de GAIA

Marketing & IT

firefox
Citar            
MensajeEscrito el 01 Dic 2009 08:09 pm
Gracias Hernán.
Efectivamente es mucho código, pero con un poco de paciencia lo conseguiré.
Según entiendo tu idea sería localizar las palabras "word" que estén en el código y sustituirlas por las que tengo en el txt ¿no?, pero cómo escribiría es string directo?
Gracias.
Juan pablo

Por gaiterujp

8 de clabLevel



 

msie8
Citar            
MensajeEscrito el 02 Dic 2009 12:17 am
O sea... En algun lado por simple lógica tiene que cargar la variable "words" que setea en el txt. Donde este cargando habría que reemplazarlo por una simple string. Supongamos que llama en algun lado con:

Código ActionScript :

my_words=this.words;


Entonces pondríamos

Código ActionScript :

my_words="UNO|DOS|TRES|CUATRO|CINCO|SEIS|SIETE|OCHO|NUEBVE|DIEX";


Saludos, Hernán . -

Por Hernán

BOFH

6148 de clabLevel

19 tutoriales
23 articulos

Genero:Masculino   REC Desarrollador de GAIA

Marketing & IT

firefox
Citar            
MensajeEscrito el 02 Dic 2009 05:39 pm
Muchas gracias, Hernán.
Seguiré investigando a ver si lo consigo.
Un saludo.
Juan Pablo

Por gaiterujp

8 de clabLevel



 

msie8

 

Cristalab BabyBlue v4 + V4 © 2011 Cristalab
Powered by ClabEngines v4, HTML5, love and ponies.