es un menu rotatorio y quiero hacer que cuando den click en alguna de las opciones valla a una escena difrente
function over()
{
if (_root.link != this.num)
{
this._parent.gotoAndPlay("s1");
} // end if
} // End of the function
function out()
{
if (_root.link != this.num)
{
this._parent.gotoAndPlay("s2");
} // end if
} // End of the function
function released()
{
trace (this._target);
if (_root.link != this.num && _root.animation == 1)
{
_root.animation = 0;
_root.link_prev = _root.link;
_root.main_menu.earth["item" + _root.link].gotoAndPlay("s2");
_root.link = this.num;
_root.play();
} // end if
} // End of the function
function mover()
{
if (_root.stop_flag != 1)
{
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var _loc3 = (this._y - perspective) / (centerY + radiusY - perspective);
this._xscale = this._yscale = _loc3 * 100;
this.angle = this.angle + this._parent.speed;
this.swapDepths(Math.round(this._xscale) + 100);
} // end if
} // End of the function
var imagesNum = 5;
var radiusX = 236;
var radiusY = 120;
var centerX = center._width / 2;
var centerY = center._height / 2;
var home = this;
var speed = 5.000000E-007;
var perspective = -120;
var i = 1;
while (i <= imagesNum)
{
var t = home.attachMovie("item", "item" + i, i + 1);
t.area.num = i;
t.num = i;
t.pics.gotoAndStop(i);
t.title1.gotoAndStop(i);
t.title2.gotoAndStop(i);
t.shadow.title2.gotoAndStop(i);
t.gotoAndPlay(i * 4);
t.angle = i * (6.283185E+000 / imagesNum);
t.onEnterFrame = mover;
t.area.onRollOver = over;
t.area.onReleaseOutside = t.area.onRollOut = out;
t.area.onRelease = released;
++i;
} // end while
this.onMouseMove = function ()
{
speed = (this._xmouse - centerX) / 15500;
};
speed = 3.000000E-003;
